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With even a perfect placement record, a player must work their way through the initial placement division s before being placed in Grandmaster.
There are numerous divisions within each League, with each division being composed of up to players. This means players will often face opponents from other divisions, and may face opponents from different leagues.
Players do not usually move from one division to another within the same league, though it is technically possible for a player to manually leave their division, and happen to be placed back into the same division.
Prior to Season 9, leagues below Master were subdivided into narrow skill ranges called division tiers. The lower the skill level of a tier, the larger the hidden point offset.
Season 9 removed  division tiers, thereby widening the player pool for any given division in a league. As a result, points after Season 9 can be compared across divisions but still not across leagues.
Aggregators such as RankedFTW. Grandmaster League was added in patch 1. With the release of Legacy of the Void a Grandmaster League for Archon Mode was added.
Grandmaster League opens one week after the start of a new season. Besides maintaining a high enough MMR, Grandmaster players need to play at least 30 games every 3 weeks to retain their spot.
Every day at p. At p. Contender league contains the highest rated non-Grandmaster players with at least 1 game played this season; players there either didn't have enough games played or MMR at the last promotion.
The Practice League no longer exists in the game, but was available early on in Wings of Liberty. The Practice League was separate from the rest of the ladder, which allowed new players to practice multiplayer matches prior to their placement matches.
Practice league was completely optional. Players could conduct up to 50 matches in Practice league, which used a special "novice version" of the ladder maps.
The novice versions differed from the standard version as they included additional destructible rocks in rushing paths to slow the game down.
This provided early game protection for newer players, which afforded them time to explore and learn both the interface and game. Additionally, the game speed in Practice League was "Normal" instead of "Faster".
After 50 matches, regardless of whether a player won or lost, players progressed to their placement matches for the competitive leagues.
It will work just like the regular league, except it doesn't do a bunch of ladder stats, so you don't have to worry about your rank and where you are.
It'll be at a slower game speed setting, so it will be what you're used to from the campaign, and it will be on a bunch of maps that are anti-rush -- that are designed specifically to prevent rushing.
Now, I can't promise you that you won't die at minute six -- you could be minding your own business and here comes a fleet of Banshees and, "Aaauugh!
I'm dead! I can promise you that. You'll at least have a chance to get your feet wet and experience some of the tech tree before you get rolled.
The last season shown in the graph is the ongoing season. It is also worth noting that Blizzard has target percentages for the ladders among "active" players so even though league distribution looks kind of unstable over time it may be more stable by that definition.
As far as I know they have not stated what their definition of an "active" players is. RANKED FOR TEH WIN LADDER STATS CLANS DONATE NEWS ABOUT.
Stat: Leagues Races Population. When a player who has accumulated bonus points wins a match, they gain a share of bonus points equal to the number of points gained for winning the match.
When a player gains points, they increase their rank and may even shift leagues. A player that loses points will, in turn, lose rank and can fall to a lower league.
On occasion, a player will face opponents from a higher league, in order to test their skill. Playing more games results in a more accurate skill level.
The internal rating is not wiped or reset when league ladders are wiped and is separate from ladder points. Each team has a separate skill rating.
Individual teammates have very little effect on the team rating, except to determine what placement matches they are put in.
Under the free to play model of StarCraft II , players will need to achieve ten "first win of the day" awards to gain access to the ladder.
Players qualified for the league following the first week of a season as of October 24, , the start of the fourth season.
A list of the winners, updated in real time, can be found on the Grandmaster League page on the official Blizzard site.
Each league is split into divisions of about players from the same area of very similar skill levels. Tournaments held at the end of a season will determine division winners, who then compete for League championships.
Divisions have names such as "Silver Tal'darim Bravo". These names can be any reference to the StarCraft universe: the original game ex.
The top eight players in each division qualify for tournament play. The pro league does not have divisions. Prior to season 4 not all divisions were created equal, but this wasn't transparent.
Blizzard removed these tiers, meaning someone's rank in their division is giving a more accurate representation of their skill. Ladders are compiled within the leagues.
A structured party can participate in the leagues and ladders system. They will be placed into games by the automated matchmaking system.