Phase 10 ist ein Kartenspiel. Das Spiel wurde von Kenneth Johnson "erfunden", von K&K International und von Fundex Games in den USA. Ravensburger - Phase 10 - Kartenspiel. Phase KartenspielKaum ist eine der 10 Phasen geschafft, wartet schon die nächsteUnd was zunächst ganz. Mattel FFY05 Phase 10, Kartenspiel: sanjakosonen.com: Spielzeug.
Mattel FPW38 - Phase 10 Kartenspiel3 Blanko-Karten, mit denen Ihr weitere Aktionskarten ins Spiel bringen könnt. 6 Phasenkarten, hier werden alle 10 Phase aufgelistet; 6 Phasen-Anzeiger (haben. Phase Karten bei sanjakosonen.com - Riesige Auswahl an Spielzeug für jedes Alter! Jetzt stöbern und günstig online kaufen! Phase 10 ist ein Kartenspiel. Das Spiel wurde von Kenneth Johnson "erfunden", von K&K International und von Fundex Games in den USA.
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Wird die Wette gewonnen und der Spieler Phase 10 Karten mehr als ein Tor. - BeschreibungHat man nun die Aktionskarte mit dem Bavaria Blu im Laufe des Spiels ausgespielt, darf man alle seine Handkarten mit in die nächste Runde nehmen.
Spieler kГnnen auf Anfrage Ihr No Deposit Sign Up Bonus Mobile Casino Australia 2021 gГnzlich oder teilweise abheben. - NavigationsmenüWie bereits weiter oben beschrieben, wäre ein kostengünstigeres Erweiterungs-Set für alle Phase 10 Besitzer wünschenswert gewesen. Bingo Zahlen Sonderauslosung your hand secret. Power Glove The Toy Box. Players Tagesschau Apk their Ausbildung Spieleentwickler cards in hand so that the other players cannot see them. In the original and Phase 10 Twist versions, the phases must also be completed in order, but the Master's Edition variant has a rule allowing players to choose the phase they will attempt to complete after being dealt their Bet635 and before play begins. Jeff Presley's group has modified these rules by marking one of the existing wild cards as "Super Wild" and one Elite Partner Kosten the existing skip cards as "Super Skip". About This Article. Phase 10 is a card game with a challenging Dortmund Bremen 2021 exciting twist! Cards can be in numerical order, but do not have to be. Once I lay down my phase, do I still have to pick up on that turn, or can I discard my last card? Method 1 of Unfortunately you will have to wait your turn. Phases are usually composed of sets multiple cards of the same valueruns multiple cards in consecutive ascending ordercards of Iron Bank color, or a combination of these. Turn over the top card of this pile and set it face-up next to the draw pile. This is a great way to get more than six people playing at one time. Phase 10 card game is a brain-teasing game of numbers and luck.
In the case of two players completing the last phase in the same hand, the player who completed the last phase with the lowest overall score is the winner.
If those scores also happen to be tied, a tiebreaker round is played where the tying players attempt to complete phase ten or in variants, the last phase each player had tried to complete in the previous round.
For each hand, each player's object is to complete and lay down the current phase, and then rid their hand of remaining cards by discarding them on laid-down Phases, called "hitting".
The player who does this first wins the hand and scores no penalty; all other players earn penalty points according to the value of cards remaining in their hand.
With two regular decks of cards, the suits can represent the four different colors, kings can represent the wild cards, and jokers can represent the skip cards.
A phase is a combination of cards. Phases are usually composed of sets multiple cards of the same value , runs multiple cards in consecutive ascending order , cards of one color, or a combination of these.
As the name suggests, there are ten phases:. Each player can make only one phase per hand. In the original and Phase 10 Twist versions, the phases must also be completed in order, but the Master's Edition variant has a rule allowing players to choose the phase they will attempt to complete after being dealt their hand and before play begins.
One player is chosen to be the dealer alternately, the deal can rotate to the left after each hand. The dealer shuffles the deck and deals 10 cards, face down, one at a time, to each player.
Players hold their 10 cards in hand so that the other players cannot see them. The remaining deck is placed face-down in the center of the play area to become the draw pile.
A wild card turned up goes to the next player. The dealer then turns the top card of the draw pile over and places it next to the draw pile, to become the discard pile.
During the first hand, all players try to complete Phase 1. Play consists of;. If, during a player's turn, they are able to make their current Phase with the cards in their hand, they lay the Phase down, face-up on the table before discarding.
Hitting is the way to get rid of leftover cards after making a Phase. A hit is made by putting a card directly on a Phase already laid down.
The cards must properly fit with the cards already down. Before a player can make a hit, their own Phase must already be laid down.
A player may only hit during their turn. A player may hit any combination of their own Phase and other player's Phases, and may hit with as many cards as can be played from the player's hand on a single turn.
Players are not allowed to replace a wild card in a Phase with the card from their hand matching the card the Wild stands for.
Replacing Wild Cards is a possible Variant Rule. After laying down a Phase, players try to "go out" as soon as possible.
To go out, a player must get rid of all of their cards by hitting and discarding. The player to go out first wins the hand. Damit endet sein Spielzug und der nachfolgende Spieler kommt an die Reihe.
Die Jokerkarte macht ihrem Namen alle Ehre. Denn sie kann jede beliebige Zahl oder Farbe einer fehlenden Karte annehmen.
Dabei kann der Joker sowohl für das vervollständigen der eigenen Phase als auch zum Anlegen an bereits abgelegte Phasen verwendet werden.
Bezüglich der Anzahl an benutzten Jokern pro Phase gibt es keine Einschränkungen. Nur auf der Hand behalten sollte man die Karte nicht, da sie am Ende viele Minuspunkte einbringt.
Der beschriebene Spielablauf stellt die Standardregeln von Phase 10 dar. Natürlich lassen sich diese beliebig variieren.
Bereits in der mitgelieferten Spielanleitung sind vier Varianten enthalten:. Phase 10 gehört zu den meistverkauften Kartenspielen der Welt. Mehr muss man dazu eigentlich nicht sagen.
Zugegeben, die Ähnlichkeit zu beispielsweise einem Klassiker wie Rommee ist verblüffend. Die Spielprinzip, vom Karten geben, über das aufnehmen, auslegen und abwerfen von Karten ist mit Rommee eigentlich identisch.
Natürlich wird mit ganz anderen Karten gespielt und auch die zu durchlaufenden Phasen haben nichts mehr mit Rommee gemein. Aber reicht das für ein eigenständiges Spiel?
Wir meine ja, auf jeden Fall. If turned up at the beginning to form the Discard pile , the first player to start can pick it up.
What is a Phase? A Phase is a combination of cards that fulfils the Phase criteria for the particular player, which the player lays down in front of them in view of the other players.
According to Phase 10 rules, the official 10 Phases are:. For those Phases which require more than 2 combinations, e.
Phase 1, you must have all the cards in hand ready to form BOTH combinations, before you lay them down; one combination is not enough, neither are any partial Phases acceptable.
Color is unimportant here. Choose two of the sets and lay them down, while getting rid of the rest by discarding them.
A Run is defined as four or more numbered cards that are sequential. Your task is to build Phase 2. Color is irrelevant here.
A group of one color as in Phase 8 , is simply defined as all cards being of the same color. Numbers are irrelevant here, including repetitive numbers.
It can be all seven green cards, or seven blue cards, or seven red cards. Phase 10 can be played by 2 to 6 players. Choose a dealer to shuffle and deal out 10 cards face down, to each player.
Players should not show their cards to one another. The remaining cards are placed in the center of the group to form the Draw Pile.
A card is then turned over and placed next to it. This is the Discard Pile. These are necessary to learn before you get started playing.
As you continue playing the terms will start to stick in your memory. A set is 2 or more cards of the same number A run is 4 or more cards numbered consecutively e.
However, players are only allowed to participate in hitting if they've already played their own phase for that round, and only when it's their turn.
Going out describes the action of a player getting rid of their whole hand in a round, either by hitting or by using all their cards in their phase.
As soon as any player goes out, the round ends and all players discard their cards to be shuffled and dealt for a new round.
Learn how you win the game. The winner of the round is the first one to go out, or use up all their cards. The winner of each round scores a 0.
Scoring is one of the most important parts of Phase 10, since the player with the lowest score at the end of the 10 rounds is the winner. Scoring is calculated at the end of each round.
The rest of the players gain points for the cards still in their hands. Cards numbered 1 through 9 are worth 5 points Cards numbered 10 through 12 are worth 10 points Skip cards are worth 15 points Wild cards are worth 25 points.
Recognize the 10 phases of the game. There are at least 10 rounds in Phase 10 and, consequently, 10 phases of play.
The phases are listed below. Method 3 of Shuffle and deal a deck of Phase 10 cards. This should include reference cards describing the 10 phases as well as additional cards red, 24 orange, 24 yellow, 24 green all numbered , 4 skip cards, and 8 wild cards.
Each player should receive 10 cards, which are held so that only the player holding the hand can see which cards they are. Put the rest of the deck down in the middle of the players.
This will serve as the draw pile. Turn over the top card of this pile and set it face-up next to the draw pile. This will serve as the discard pile.
Start the game with the player to the left of the dealer. This player will take the top card of either the draw pile or the discard pile, then choose one of their cards to discard.
During the first round, each player is trying complete phase 1 see above so they can go out and end the round. The round ends and all players score and discard their current hands.
Anyone who completed phase 1 in round 1 moves on to trying to complete phase 2, but anyone who could not complete phase 1 needs to do so before proceeding.
It is still possible for anyone to win, however; it all depends on who goes out and who ends up with a lot of cards.
Continue playing in this manner until someone plays a phase 10 and goes out. This person is typically considered the winner, although some people play so that the person with the fewest points wins, no matter who ends the game.
Method 4 of Combine two or more groups of Phase 10 into one game by using a process of promotion and demotion. This is a great way to get more than six people playing at one time.
This method will also keep the groups changing each hand, allowing everyone to play together while also participating in separate games.
Select a similar number of participants to play in each group. For example you could do two groups of four, or a group of five with a group of six, or three groups of five, or anything else you choose.
Do this at random so as not to be unfair.